Well, dadgum! Another game worth playing.

We’re a tiny studio making handmade JavaScript games that run right in your browser. No downloads, no sign-ups, no nonsense. Just click and play.

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About us

Dadgum Games started when somebody muttered “dadgum it” at a buggy prototype and the name stuck. We’ve been making small, clever, browser-friendly games ever since.

Everything here is built by hand in JavaScript, with more coffee than strictly recommended. If a game takes longer to load than to explain, we cut it.

What we believe

  • Games should open in one click.
  • Five minutes of fun beats five hours of tutorial.
  • Bugs are fine. Hidden bugs that become features are better.

News & dev notes

  • · Pickle Panic 1.2 is out. New jar physics. Fewer escaped pickles. Same amount of panic.
  • · Dev note: why our collision code is held together by hope and a single tiny comment.
  • · Moth Mail goes live. Deliver letters. Avoid lamps. Respect the moth.

Say howdy

Found a bug? Have a game idea? Just want to share your high score? We read everything.

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Brand kit

Concept: “Dadgum” is the sound of delighted surprise. The brand is handmade, a little mischievous, and warm, with modern game energy. Logo: a chunky round critter (the Dadgum Dobbin) with one raised eyebrow and a grin, paired with a bold wordmark. It reads at 16px as a circle with eyes and a smile, and the “!” ear works as a standalone app icon.

Ink #1F1B24
Cream #FFF4E0
Tomato #FF5A3C
Sunshine #FFC933
Mint #2BB5A0 (accent)

Type: Bowlby One for headlines and wordmark (chunky, friendly), Nunito 500/800 for body (rounded, very readable). Fallbacks: Impact and system-ui. Contrast: Ink on Cream, Sunshine, Tomato and Mint all pass WCAG AA; never put Cream on Tomato.

Voice: short, conversational, funny when it fits. “Click. Play. Dadgum.” beats “Experience our portfolio.”