Well, dadgum! Another game worth playing.
We’re a tiny studio making handmade JavaScript games that run right in your browser. No downloads, no sign-ups, no nonsense. Just click and play.
Featured game
Pocket Pickle Panic
A jar is tipping, the pickles are escaping, and you have exactly one very small pair of tongs. Catch them all, or at least most of them.
Play Pickle PanicAll the games
About us
Dadgum Games started when somebody muttered “dadgum it” at a buggy prototype and the name stuck. We’ve been making small, clever, browser-friendly games ever since.
Everything here is built by hand in JavaScript, with more coffee than strictly recommended. If a game takes longer to load than to explain, we cut it.
What we believe
- Games should open in one click.
- Five minutes of fun beats five hours of tutorial.
- Bugs are fine. Hidden bugs that become features are better.
News & dev notes
- · Pickle Panic 1.2 is out. New jar physics. Fewer escaped pickles. Same amount of panic.
- · Dev note: why our collision code is held together by hope and a single tiny comment.
- · Moth Mail goes live. Deliver letters. Avoid lamps. Respect the moth.
Say howdy
Found a bug? Have a game idea? Just want to share your high score? We read everything.
Brand kit
Concept: “Dadgum” is the sound of delighted surprise. The brand is handmade, a little mischievous, and warm, with modern game energy. Logo: a chunky round critter (the Dadgum Dobbin) with one raised eyebrow and a grin, paired with a bold wordmark. It reads at 16px as a circle with eyes and a smile, and the “!” ear works as a standalone app icon.
Type: Bowlby One for headlines and wordmark (chunky, friendly), Nunito 500/800 for body (rounded, very readable). Fallbacks: Impact and system-ui. Contrast: Ink on Cream, Sunshine, Tomato and Mint all pass WCAG AA; never put Cream on Tomato.
Voice: short, conversational, funny when it fits. “Click. Play. Dadgum.” beats “Experience our portfolio.”